Much like the PlayStation 4, the Xbox One will be taking its first steps towards being replaced in 2020. The new Xbox (that’s the name: the Xbox) will be out in under a year, and although there’s always some overlap between console generations, a bit of a grace period, you can rest assured that development for the Xbox One is already effectively winding down.
Video games have come a long way since they crossed into the mainstream in the 1980s, but some amazing advances in their tech have made the future of gaming even brighter. Here are a few examples.
10. Metro Exodus
The unique setting and tough survival of Metro Exodus make it another worthy addition to the line-up. Metro Exodus gave me the same feeling that I had playing the first-person games of the early ‘00s. It is messy, full of stock situations, and doesn’t quite work in all instances, but it is also experimental and willing to be a little unpolished if it creates a situation or a series of moments that are memorable and compelling. It is a great game that had to smear itself in a layer of whatever-nothing to convince you that it belonged in a certain genre. But like the octopus pretending to be a rock, Metro Exodus is a brilliant creature in the guise of a worse one.
Metro Exodus is not a gigantic, seamless open-world game. … It’s much more open than previous Metro games and it does have some chunky environments for you to explore, but it is not the same kind of sandbox survival experience as, say, Fallout 4 – and it isn’t trying to be. It is, however, fantastic.
9. Apex Legends
Apex Legends burst out of the gate with a ferocity that the battle royale genre hasn’t seen in a long time. This wasn’t the pioneering-but-clunky first attempts at
the genre like PlayerUnknown’s Battlegrounds, nor was it the slow-but-unceasing dominance of Fortnite: Battle Royale, Apex is something different. Apex Legends feels like a game from ten years in the future, where our understandings of the battle royale genre have moved bey
ond the petty bugs and design foibles of today.
It’ll need consistent support and long term updates to stay exciting, but Apex Legends is one hell of an opening salvo. Free, friendly, and consistently fun, it’s the best battle royale game available today.
8. Kingdom Hearts III
When comparisons between Kingdom Hearts and other franchises come up as a way of giving some cover to the keyblade game, I bristle.
The power of Kingdom Hearts and all of its weirdness is contained in its implosive capability, its ability to be totally separated from all narrative responsibility.
For all its intricacies, the underlying story is a fairly simple one. Our big-shoed hero, Sora, needs “the power of waking” to sort out regular villains Organization 13 – who with their ostentatious zips and hooded black leather trenchcoats look ever more like Dementors in a fetish club.
7. Mortal Kombat 11
Even at its base level, Mortal Kombat 11 is an absolutely gorgeous game. The general graphics look expectedly worse, but even at its base level Mortal Kombat 11 is an absolutely gorgeous game even on the switch.
Mortal Kombat 11 goes out of its way to break down the barrier between experts and regular players. It reduces the imperceptible into easy-to-follow, step-by-step chunks that anybody can learn. Of course simply knowing how to count frame data doesn’t mean most players will be able to do it that effectively with any regularity. Also, it’s entirely possible that new meta techniques will be discovered by the fighting game community as they continue to look for advantages, once again leaving most players out of the loop. And perhaps NetherRealm intentionally baked new meta tactics into Mortal Kombat 11, knowing that the most dedicated players would quickly find them and pass them around clandestinely like they once did these other techniques.
6. Crash Team Racing: Nitro Fueled
CTR Nitro–Fueled has an Adventure mode, local and online play, five battle modes, and three challenge modes building on the foundation of the original, but what matters most is how it feels to get behind the wheel. In that regard, Crash Team Racing Nitro–Fueled is a success.
This game was such an experience because of how interesting it is! Yes, this may be a remake/remaster of the 1999 classic,
Crash Team Racing, but it also has content from Crash Nitro Kart (Race tracks, characters, etc.) and Crash Tag Team Racing
(I’m really not sure what content it has from that game into the remake/remaster). I had way more fun racing in the Crash
Nitro Kart tracks and racing as the characters from that game since CNK is my childhood game from 2003
(I think I first played it in 2006 or 2007). I like the adventure mode in this game, since it let’s you have the option
to play the story in either Classic mode or the Nitro-Fueled mode (I played in Classic mode since I’m known to be playing
every remaster (Well, not every, just some) in Classic mode, even though the graphics still looks new, which I don’t mind).
You can even change the soundtrack by turning the Legacy Music section on (Or if you want to listen to every song remastered,
just turn it off, but I like mine on just to feel the experience of the late 90s (CTR) and early 00s (CNK)). Overall,
I really like this game, I really do, especially racing in the CNK tracks since that game is mostly familiar for me.
I still even remember the last track in CNK where you have to race against the Real Velo, that track I’m more familiar
with than any other track (I think it’s called Hyper Speedway).
5. A Plague Tale: Innocence
A Plague Tale: Innocence is an action-adventure horror stealth game developed by Asobo Studio and published by Focus Home Interactive. This subtle, believable approach to characterization reinforces that A Plague Tale is an unusually patient and confident game. It lets its story unfold slowly, avoiding the urge to dole out increasingly elaborate set pieces with a predictable regularity. It
never lets its pacing or sure-handed command of character become subservient to plot or the need for action or difficulty that’s assumed of videogames. Sometimes the notes a publisher sends game developers can be felt while playing a game—there’ll be too many action sequences, or ones that drag on for too long, or stories will feel truncated, as if a crucial plot point or bit of character development was cut out to make things move faster.
Control’s story and characters challenge, confuse, and intrigue me from its literal first minute. The game’s uncanny manipulation of light, shadows, and reflections astounds me.
What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls?
What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else?
3. Devil May Cry 5
It’s a gory, metalcore-driven, imperfect romp. It didn’t ask me for much —
just 15 hours of my time and a willingness to admit that, all right, dragging a motorcycle across a demon’s face is, in fact, pretty badass. The combat is absolutely sublime. On the surface, it’s a very simple system: There’s one button for melee attacks, one for ranged attacks, and one for your Devil Breaker, style technique, or cane attack, depending on which character you’re using.
2. Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is an action-adventure video game developed by FromSoftware and published by Activision. The game takes place in the Sengoku period in Japan, and follows a shinobi known as Wolf as he attempts to take revenge on a samurai clan who attacked him and kidnapped his lord.
You’ll usually see the faces of the people you’re slaughtering, for one thing – close enough to watch their mouths stretch wide as blade slithers under collarbone – and it’s obvious from the outset that Sekiro himself is no angel. Look at that lump of frozen granite he calls a head, that shrapnel-burst of witchy white hair from sideburn to top-knot. Look at his threadbare coat tails, that dead cat of a scarf – more Fagin than Hattori Hanzo.
1. Star Wars Jedi: Fallen Order
Fallen Order stacks some of the best parts of Metroid, Dark Souls and Uncharted inside a Star Wars trenchcoat, but that isn’t the smartest thing it does. That would be how it squarely centers on the stress and trauma of its characters. PTSD should be rampant in this universe, considering war is all anybody seems to know, and yet within the Star Wars canon it’s rarely been focused on as keenly or depicted as clearly as it is here. Its lead characters aren’t all that likable, for reasons that are both intentional and unintentional, and that is a flaw; still, they feel a bit more human than what you normally see in games and Star Wars stories, and that, combined with the guaranteed to please gameplay formula, makes Fallen Order a Star Wars highlight.
I love this game to bits if you’re a hardcore Star Wars fan, an average, or even new to Star Wars get this game. Or even if you’re not a Star Wars fan it’s a great just adventure and combat game like the Dark souls series. There are obvious somethings about the game right now like it’s a little buggy well it’s expected it runs on a high graphics engine, and is majorly majorly detailed, but also only main thing I don’t like is there isn’t fast travel points which can be a bit of a pain but actually helps for exploration so it’s a 50/50 but also Dathomir is not how we saw it in the clone wars and that’s what I was expecting in turns of the ruins the level design is still fun just, it would have been nicer to explore round the ruins of the night sister massacre and see force visions and force echos of the massacre things we didn’t see in the Tv show. The story line is fantastic and it leaves so much to be done outside of the game for example a Disney + series of Cals master and things like that. It really does show you the path of the Jedi and helps you understand and feel more deeply connected to these characters, that we love such as Kenobi, hello there, it’s just a great game it’s put my faith back in Star Wars games from EA if they can continue down this track and if the DLC for this game if any is released, keeps up to the standard of the game already it will be one of the best Star Wars games ever made, id probably say the best game since the forced unleashed one. It’s a great combat game but it’s also like Zelda, actually yeah fallen order is basically Zelda on steroids with a light saber and BD-1 Is so cool, I want one in real life it’s like having a cat in the game, this game is a must buy for any Star Wars fan I’ve not completed the story yet as I keep getting side tracked to explore, but it’s very fun I wanna see more planets added in the DLC I love the fact we got to go to Ilum I kinda wanna see Kamino added if they could I dunno what they’d do but it’d be interesting but also Coursant we’ve never seen it in a Star Wars game since 1313 got cancelled may it RIP but I know it’s being done by some gamers on YouTube so we’ll see how that goes. But in terms of DLC planets maybe like an old Jedi home world or something as well from Legends could be good I dunno just have to see what the developers do if they release DLC. But overall this game is brilliant solid 10/10 if you can ignore the bugs and stuff you’ll really enjoy it I promise you, good luck fellow Jedi May the force be with you.
Combat took some getting used to, but once you get a handle on it, it becomes much more immersive. It’s much more tactical then most and requires some patience instead of just plowing through everything. Which to me, makes it much more unique. It’s not super hard but certain boss fights can be very challenging. Not throw my controller challenging, but enough to were I’d have to learn from my mistakes and adjust my approach to the battle. Just like a Jedi! It also reminds me of the old Jedi Outcast and Jedi Academy Games. Worlds are all unique and fun to explore, if a bit linear, which I know bothers some but I could care less if it’s linear as long as it’s interesting.
diet a, venenatis vitae, justo.